World Machine Terrain Test
Some World Machine terrain heightmap + textures on Unity terrain (doesnt look good at near distance) Seems quite low resolution? Using default specular terrain shader. Maybe some of these shaders...
View ArticleTerrain test (2)
New terrain test (looks better than the old terrain test). Still problems creating a splatmap in world machine (it becomes overbright >1), havent found any tutorial how to do it automatically in...
View ArticleRusted Metal Shader From Blender
Converted this Blender rust material shader to Unity surface shader, looks ok.. Created the bumpmap in unity editor (copy rust texture, convert to normal map from grayscale), had problems trying to do...
View Article[AssetStore] CreateTexture
Yay! My first asset store script got accepted..:) Had to try it out so maybe later can put something more interesting there. It’s a simple editor plugin for creating plain texture assets (png files)....
View Article[AssetStore] Normal & Specular Map Generator from Texture
Working on simple poor man’s normal map & specular map generator editor script.. (click image to view full size) Left side = original bitmap, Right side = generated normal map + specular map *Now...
View ArticleMesh Terrain Texturing/SplatMap Tool (wip)
Small editor plugin for creating splatmap/splatmask for mesh based terrain. (not terrain object) Current features: – Create splatmap based on face angles (adjustable slope angles) – Texture painting...
View Article[Asset Store] Mobile Paint
Simple touch paint program, optimized for mobiles. — Asset Store: https://www.assetstore.unity3d.com/en/#!/content/19803 Forum thread:...
View ArticleImage To Grayscale Script
Quick test trying to convert this Basic256 script into Unity c# (trying to keep it close to original code..) maybe still some problems as the output seems darker than the example.....
View ArticlePhotoshop Trees
Just noticed PhotoshopCC has some Tree renderer: http://blogs.adobe.com/jkost/2015/01/creating-trees-in-photoshop-cc-2014.html Here’s some images of those in 256×256 png, could work as sprites?
View ArticleUnitySVG fork
SVG to Bitmap converter. Forked this repository while ago: https://github.com/MrJoy/UnitySVG “UnitySVG is a library for reading SVG files and producing Texture2D objects from them at runtime” Updated...
View ArticleTerrain AlphaMap Texture FilterMode (sharp texture blending)
You can use shader to do sharp blending on terrain textures like this old version custom terrain sharp blending shader, but can also set alphamap texture filtermode instead! (no custom shaders needed)...
View ArticleSprite Sheet Flip Book Shader
Converted this old animated sprite sheet script into shader, its useful for animating sprites from sprite sheet. (when Animator is too heavy for simple sprite animation) Could be extended to have...
View ArticleScrolling Texture Plotter using CustomRenderTexture
Saw interesting question in the forums (link) about drawing plotter like data that would scroll up, got idea about custom rendertextures (since it was similar to this effect) Basic idea: – use...
View ArticleTexture tiling broke, after importing material and texture from 2018.x into...
Imported some .unitypackage from 2018 into 2017 (to downgrade), and had strange texture issue with some part of the model.. took couple of hours to find out that material tiling had resetted to 1...
View ArticleReference Image Viewer Editor Window
If you are working on a single monitor, and/or need to have some reference images in view.. Here’s a small editor plugin to show texture on a window. Source:...
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